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:iconrelgukxilef:
Hello!
It's been half a year but I'm happy to present a nice looking digital version of the this game: [link]
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:iconcatspaw-dtp-services:
:icondustypony: Dusty mentioned seeing your tweet on the subject—congratulations! I presume you’ve incorporated the latest version of the rules?
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:iconrelgukxilef:
Oh come on! You changed the rules again? xD
Well, back to coding I guess...
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:iconcatspaw-dtp-services:
Mostly they’re small tweaks—you can check both the most recent update of the rules booklet and the old journal posting where I track changes.
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:iconrelgukxilef:
I only had to change the thing with the unicorns.
Are there any ending conditions? For example: What if you only have the princess left and no shooting stars? Are you allowed to run in circles forever? Because having fun is part of life! (FIW in-joke)
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:iconcatspaw-dtp-services:
Nope. At the suggestion of a chess player, I added a “threefold repetition” rule fairly early on:

Threefold repetition results in a draw. If a player is forced to repeat the same pattern of moves three times in a row, the game ends in a draw. This is intended to prevent an endless game, and should not be exploited by a player in a bad position; in a tournament, doing so may be ruled a forfeit.
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:iconrelgukxilef:
That's not really a solution! You could make at least 216 more moves (move along every of the 6 circles 3 times). I'm not sure if that's an official chess rule but when I play with friends we say the game is a draw when one player only has the king/princess for 20 turns.
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:iconcatspaw-dtp-services:
It’s phrased that way to give an opponent or tournament judge a little leeway, to prevent an argument like “But it takes three moves to complete the cycle, and the rules say the game ends if it takes two moves to complete a cycle!” The basic concept is that if it’s clear there’s no way to continue the game profitably, it ends in a draw.
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(1 Reply)
:iconsilentpope:
I have a few questions about Sun and Moon.
1. Wasn't there a feature in the early rules about capturing and "turning" an enemy piece?
2. When a princess moves only one star, it must capture an opposing piece. Does that mean it cannot move one star if there is no opposing piece?

So excited to play this. I saw this when it got posted on EqD, bookmarked it, and when I go back home for winter break, I'm gonna make this whole set.
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:iconcatspaw-dtp-services:
1. Sort of: There originally was an optional rule, based on the “drop” rule in shogi, that allowed a player to return a captured piece to the board under his control—but it eventually was eliminated as unworkable. The current shooting star piece, and its ability to promote to a soldier, is a distant descendant of this and other concepts.

2. Yes.

Have fun! Let me know how it works out.
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